First Head Model

jackie1.jpg

After a full day’s of edge and vertex pushing work, here’s my first shot at modeling a head. No particular reasion modeling Jackie - it’s just easy to find reference photos of him. One of these days, I’m going to try modeling him doing some kung-fu moves. The model still looks very raw and unfinished. Pretty much like a clay model without any color. I haven’t put any texture or color to the model yet. Hah- I haven’t really explore that yet. Also I think his nose looks a little odd from this angle. But for a first head model, I’m quite satisfied for now.

Thanks to Computer Arts UK for this wonderful head-modeling tutorial! Tedious but useful for a good start!

A few things I learned from this exercise:

  1. I am a control freak.
  2. Use good sketches with the SAME scale right from the start.
  3. Save often. (Darn the computer crashes!)
  4. Use edge loops for facial modeling. They mimic facial muscles very well. (Also kudos to Maya’s “Split Edge Ring Tool”!)


Previously related: Sketches for the Model


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